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Playable Brand Experiences

You watch video.
You listen to audio.
You play a Ludio.

A ludio is a short, skill-based game built around one brand message: the format people opt into instead of skip.

LOOT, a Ludio game
Now playing · LOOT

Not a hunch about fun

The Play Effectiveness Framework maps game mechanics to the research on what actually holds attention and changes behaviour.

  • 45s

    Median play time

    Flow

    Full engagement happens when a challenge is matched closely to someone's skill, not too easy, not too hard.

    Mihaly Csikszentmihalyi

  • 60/40

    Brand / activation

    The 60/40 rule

    Long-term brand building and short-term activation both move revenue, in roughly that ratio.

    Les Binet & Peter Field

  • 3

    Parts, one system

    Mental availability

    Brands grow by being easy to notice and easy to buy, not by asking for deeper loyalty.

    Byron Sharp, Ehrenberg-Bass

  • 1

    Message per game

    Autonomy

    People stay longest with things they chose to do. Anything that feels done to them gets tuned out fastest.

    Edward Deci & Richard Ryan

Attention is rented.
Play is kept.

The default

Push a message at someone, measure how many looked away last.

Ludio

Give someone a reason to stay for 45 seconds on purpose.

One system,
three parts

The platform, the unit, and the read on a single campaign.

Platform

Ludium

Where every campaign gets briefed, built, and launched: the system the other two products live inside.

Unit

Ludio

One playable moment built around a single brand message; this is what the audience actually plays.

Read

Ludo

AI insight that turns in-game behaviour into what to say next, not just a completion rate. See the dashboard

See what a Ludio feels like.